Factions

The Five Factions
Five factions came to the world in search of land, resources, and power, each with its own strength and weaknesses. Imperial Balkania, the Enclave of the Bear, and Khan Industries have each won one conflict. Die Mechaniker and the Saharan Republic have yet to win any wars.

Imperial Balkania
Pure humans who are organized and diligently trained. The Imperial Balkanians want to spread their world vision to this new planet.

Enclave of the Bear
Savage and primal, the Enclave of the Bear are genetically altered humans who terrify their enemies with their ferocity.

Khan Industries
Well-armed but not well-trained, Khan Industries is over populated with members from all genetic backgrounds. Their motto:  people and guns are cheap to make.

Die Mechaniker
Heavily armored and highly defensive, Die Mechaniker rely on surviving what their enemies throw at them.

The Saharan Republic
Savvy warriors who fight with old equipment and guerilla-like tactics. The Saharan Republic exists to be mobile and hard to find.

-Descriptions from Risk Legacy rulebook, page 3